Jan 18, · MagicaVoxel lets you pick colors in several different places. In the palette panel, you can Select, Deselect, and Remove voxels of a certain color by right-clicking the appropriate swatch and using the pop-up menu. To Select voxels of a certain color, chose it from the palette, or tap on a voxel with the Select Color Tool. MagicaVoxel is a multi-platform freeware created, developed by Ephtracy, and available since It’s a 3D modeler of complex voxel scenes, with its own ray-tracing rendering engine. Its native format is. VOX for 3D models, and. MagicaVoxel Viewer @ ephtracy (Win/Mac v) A free interactive voxel path tracing renderer, enjoy! Sparse volume size up to ^3 8-bit or bit color palette .xraw).
MagicaVoxel Viewer @ ephtracy (Win/Mac v) A free interactive voxel path tracing renderer, enjoy! Sparse volume size up to ^3 8-bit or bit color palette .xraw). MagicaVoxel Official Website. Contact. Twitter: ephtracy Thanks for your support. Welcome to the MagicaVoxel Community Wiki! ·. Find tutorials and documentation. on your favorite voxel software. MVC Discord. MVC Twitter. MVC Steam group.
Magicavoxel – Voxelmade
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Voxel Max is easy to use and fast to learn. Here are some resources to help you get started. It is no secret that MagicaVoxel is one of the most powerful voxel editors for desktop computers.
So how do its tools compare for an experienced MagicaVoxel user? Does this iOS app have the features needed to be useful as more than a mobile toy? You might be surprised to learn that Voxel Max has almost all of the modeling features that MagicaVoxel has!
Many are neatly bundled on the buttons you can see, or a combination of several tools will give the same results. The biggest difference is that Voxel Max does not have a ray-tracing render mode, which is more than made up for by having live PBR materials while editing, infinite undo history with construction playback, native screen recording with turntable spins, and an AR scene viewer.
Despite its slim UI, Voxel Max has a very flexible scene editor, unique and advanced sculpting tools, larger object volumes, similar palette options, and asset management with dozens of preset objects.
The top left corner of the MagicaVoxel window lets you switch to the Renderer. Pressing the back button in the left top corner will return you to the editor. There you can press and hold on a project copy, move, duplicate, or delete, achieving the same file management goals as the buttons in the Top Right corner of MagicaVoxel. Voxel Max does not have an option to set volume size for objects, but there is no need to do this.
To edit an object from the scene, double-tap it as long as double-tap support is enabled in the app settings default. Otherwise, you can use the up and down arrows in the top right corner to navigate groups through bundled groups of objects and enter the Object Editor. MagicaVoxel allows a file to have a single color palette.
Voxel Max allows for each object to have a palette of color swatches! This means you could use all 16,, colors in the bit True Color spectrum though it would take 69, objects to do it…. Palettes can be loaded in by copying an image from your photo library and using the V paste button on the main swatch palette.
From whatever palette page you are on, the most common colors in the image will populate the swatches. At this time there are no options for making a blank palette with a single color, creating a color gradient, or picking a color from the screen space.
MagicaVoxel lets you pick colors in several different places. In the palette panel, you can Select, Deselect, and Remove voxels of a certain color by right-clicking the appropriate swatch and using the pop-up menu. To Select voxels of a certain color, chose it from the palette, or tap on a voxel with the Select Color Tool.
To Deselect voxels of only a certain color while leaving the rest of your selection active, chose that color from the palette. Materials in Voxel Max are not tied into a render system like MagicaVoxel.
They are part of the building experience and are not linked to the color swatches, so you can use different materials with the exact same swatch. Learn more about this here. Double tapping a swatch opens the Color Editor, or you can edit Materials from the menu above the swatches. Choosing x1 from the Stretch Menu on the appropriate axis will make your cube or sphere brush a flat circle or square.
The size of the square or circle can be set by the brush size or using varied pressure. Currently all cube and sphere brush sizes are odd numbered, but you can place them in the center of the ground plane with X and Y Mirroring enabled to create even numbered widths. Pattern Mode – Voxel Max does not currently have a way to repeatedly stamp a voxel pattern, but you can do something similar with the Clone Tool. After each clone you can switch to the Move and Rotate Tools to adjust the clone position.
You can pick objects from the Asset Manager to move into your scene, but that creates a new object, and cannot be placed inside an existing object. Voxel Mode – This is exactly like Centered Mode Free Hand [Cf], which lets you draw free hand lines using the shape and size of your selected brush. You can tap it repeatedly to switch between diagonally touching voxels being included in the action [F8] or not [F4].
By changing the selected tool to its color version, you can edit a single color of voxels without bothering other voxels on the same plane. Box Mode – Box Mode [B] in Voxel Max works exactly the same, but has an additional Box Mode – Stretch, which applies your action stretch across the entire object perpendicular to the face you tapped. This is helpful for making odd selections and painting through an object to the opposite side.
Under the palette button are texture and color settings, allowing for randomization and pressure sensitivity. In the bottom corner are the cubic and spherical brush selectors with size sliders. Each Mode has two types, and each of the 4 main tools have color based versions. The main tools also have menus bundled when you press and hold on them. Additional tools appear above the main tools when an active control point can be adjusted or a selection has been made. Repeatedly tapping a tool button toggles between normal and color types.
Attach – Voxel Max calls this the Create Tool, which adds voxels to the object using any of the selected Modes. The Create – Color Tool ignores the selected palette swatch and creates voxels in the same color as the first voxel tapped.
Paint – The Paint Tool also works the same in both programs, but the Paint – Color Tool will only recolonization voxels that match the first voxel pressed. It works with all four modes, and has a large bundled menu to expand or contract selections, select all, invert selection, and more.
This is true for Rotate, Clone, and Scale as well, which all appear above the last tool used. Stretch and Mirror controls from the top right corner of Voxel Max with the Stretch menu displayed.
The Asset Manager button is in the very corner above the View Cube and view rotation lock. X, Y, and Z axis mirroring can all be enabled the same way using the Mirroring Menu in the top right corner of Voxel Max. The Stretch Menu is next to the Mirror Menu, and has a few extra options when you hold on the buttons.
Each axis can be individually set for a separate menu control. X1 will flatten that axis to a single voxel. Surface will stretch the brush to the edge of the object volume making very long ellipsoids , and infinity stretches sphere brushes into columns.
See Mirroring and Stretch in action. Display Edge – Voxel Max does not have a edge display mode, but you can enable an edge tracing filter in Presenter View for an screenshots and video recordings. Display Grid – Pressing and holding on the View Cube will show a menu with an option to toggle the object grid.
The grid on the ground plane always displays. Display Frame – Voxel Max displays a 32×32 grid frame by default. When the object grid is enabled, the bold 32nd lines and center axis lines are also visible on the object. Display Ground – There is no option to hide the floor grid while editing, or display a ground plane in Presenter View, but you can toggle the side wall grids from the app settings.
Display Background – In Presenter View you can select a background color to compliment your scene. Display Shadow – Shadows as well as emissive bloom and PBR materials can be toggled on and off from the app settings. Turning these settings off will give increased performance on older devices, especially on busy scenes. Display Wireframe only in World Editor – In the Scene Editor, object bounding boxes are hidden unless the object is selected.
In Presenter Mode you can select the background color and enable cool filters. Press and hold on the screen to stop the turntable spin and tap once to hide the interface. For really amazing screenshots, you can put your models in the real world by pressing the AR button and allowing access to the camera. Once the app senses a flat area it can place the object, you can move, scale, and rotate it how you want. Then you can walk around and even inside your scenes.
There is also a built in screen recorder that will capture your turntable, build playback, and AR scene without notifications or UI elements getting in the way. MagicaVoxel displays tool tips when hovering over buttons. By activating the lightbulb icon in the top left corner, Voxel Max will display a tool tip pop up on the screen when tapping most buttons and menus.
The camera rotates around a center point which can be moved or set to the last action made. Free – There is no equivalent to this in Voxel Max. Orthogonal – This disables linear perspective so objects do not get smaller as they move further away from the camera. See isometric view in Voxel Max demonstrated. MagicaVoxel displays info about the current operation being made in the console, like the depth of an extrusion or the size of a box being created. Voxel Max displays this data just above the View Cube.
Full – This fills the entire object volume. Fill – This colors all voxels the same color. Inv – This command inverts negative space to voxels and removes all existing voxels. So a sphere would become a filled volume with a hole inside. You can accomplish this in Voxel Max by Selecting All, turning on Stretch All and using a create tool to totally fill the object space, then using Erase Selected.
See how to execute Full, Fill, Delete, and Invert actions. You can also scale objects non-destructively from the Scene Editor. After making a selection, you can turn on mirroring for the needed axis and tap with the move tool to flip the selection in place, or drag to a new position.
Loop is just a fancy term for bumping the object around the volume. Both MagicaVoxel and Voxel Max automatically loop voxels that go past the edge of the object volume to the opposite side.
Scaling inside the object editor can only be done with Control Points. Scaling is not available to selections, just to adjusting certain points around the last action made. The Repeat feature is pretty unique tool. Diagonal mirroring in MagicaVoxel is a little confusing. Combining rotation and mirroring commands in VoxelMax should achieve a similar effect.
Elli – Large ellipses can be made in Voxel Max by using a sphere brush then using the Scale Tool to fit your needs.